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Due to it's immense size, this page is for the roster of Silly Showdown.

Roster

Starter

There are 20 starter characters.

Character Description Moveset
Paper Mario (Sticker Star)

SSB Paper Mario Series

PAPER MARIO FLATTENS THE COMPETITION!

Expecting Mario? Too bad....Paper Mario time? That didn't work out.

Paper Mario is definitely not the balanced type you'd expect. He can dish out heavy damage but he cannot take it. He attacks with Hammers, Paper Abilities, and his Partners/Pixls. But no moves from Sticker Star, because that one sucked.

Medium Ground
*Gloved Punch: Paper Mario rockets forward, doing a balanced straight punch.
Medium Aerial
*Power Bounce: While in midair, Mario drops down onto the foe, and if players tap the button at the right time they can maintain a good rhythm.
Light Ground
*Spin Dash: Paper Mario twirls into the foe. It's a good way to get around fast and doesn't do that much damage, but it can be spammed to rack up damage.
Light Aerial
*Multibounce: Paper Mario homes in on the foe, does a quick jump, and then hops onto the nearest platform.
Heavy Ground
*Power Smash: Mario gets his hammer and smashes it down, creating a small shockwave and crumpling anyone hit by it.
Heavy Aerial
*Spin Jump: Paper Mario uses Spin Jump to slam down onto the opponent, sending them flying. However, it only works if the foe is beneath him.
Special 1
*Partner Repel: Mario uses a random partner to repel the foe. If Watt is chosen, it has a small radius but a chance of paralyzing the foe, if Flurrie is chosen it has a large range but no effects, and if Barry is chosen, it has to be timed correctly but has the most power and can do damage.
Special 2
*Partner Ranged: Paper Mario will use one of his partners to attack the foe from afar. If Lakilester is chosen, he'll toss three Spiny Eggs, which are slow but incredibly powerful. If Yoshi Kid is chosen, he'll toss a 3 Mini-Eggs, which are very weak, but incredibly fast and have a chance of weakening the attack power of the foe. Lastly, if Thoreau is chosen, he'll shoot forward, doing a powerful punch to anyone on the same platform as him, although it has a small range.
Special 3
*Partner Blast: Paper Mario uses one of his partners to blow the foe up. If Bombette is chosen, she'll dash forward and explode, having a large range but the least power. If Bobbery is chosen, he can be tossed anywhere and it's power but the attack is slow. Lastly, if Boomer is chosen he'll explode right there, having small range but three times the power of Bombette.
Silly Slam
*Art Attack: Paper Mario pulls out the Ruby Star and disappears off the screen. Players must use the control stick to draw circles around foes to do massive damage, piercing defense. After 10 circles, the move ends.
Costumes
*Luigi's clothes
  • Wario's clothes
  • Waluigi's clothes
  • Floro Sprout
  • Space Helmet
Taunt
*Stylish Move: Paper Mario does a backflip, and the word STYLISH appears on screen.
RawkHawk

SSB Paper Mario Series

RAWK HAWK RAAAAAAAAAWWWWKS OUT!

Former champ of the Glitz Pit, Rawk Hawk is a powerful, and at times overconfident, hawk wrestler. After being defeated by Paper Mario(the Great Gonzales) he attempted to redeem himself.

A rather large character, Rawk Hawk has some of the worst speed in the game. Despite this, he is incredibly strong in the air and has very powerful attacks. He uses his various wrestling techniques.

Medium Ground
*Rawk Slap: Rawk Hawk slaps the foe with his glove.
Medium Aerial
*Slide Kick: Rawk Hawk slides downward with his foot out, being a good way to get around and a powerful attack.
Light Ground
*Rawk Kick: Rawk Hawk does a sweeping kick that can be comboed if done correctly.
Light Aerial
*Flutter Jump: Rawk Hawk kicks upward rapidly. This will boost Rawk Hawk up as well as do lots of damage and rocket the foe into the ground.
Heavy Ground
*Body Slam: Rawk Hawk body slams the stage.
Heavy Aerial
*Superman Slam: Rawk Hawk does a spin in mid-air and then flys downward quickly, doing massive damage.
Special 1
*Rawk Roll: Rawk Hawk gets into a giant golden egg and rolls forward. This will crumple anyone it hits, but it's a little risky, as it is near impossible to control.
Special 2
*Flashy Glitz: Rawk Hawk gets out his belt, and the fake Crystal Star on it shines, blinding anyone near it.
Special 3
*Glitz Minion: Rawk Hawk whistles, summoning either Craw Daddy, The Koopinator, or the Armored Harriers. If Craw Daddy is summoned, he'll dash forward spear in hand. If Koopinator, he'll temporarily raise Rawk's attack power. If Armored Harriers, they'll temporarily raise Rawk's defense.
Silly Slam
*Prop Drop: Rawk Hawk jumps onto the ceiling, rapidly shaking it. Many stage hazards will fall down onto the players as well as a few Mushrooms, healing Rawk Hawk.
Costumes
*Red
  • Blue
  • Green
  • Purple
  • Orange
Taunt
*Appeal: Rawk Hawk does a thumbs up to the screen, prompting cheers.
KnucklesBOOMHOTTY

Sonicseries

KNUCKLES MAKES A BOOM!

A psychopath obsessed with punching things, Knuckles Boom is the alternate universe version of the famous Knuckles. However, this version is a little bit different....

Knuckles Boom has surprisingly excellent agility in addition to power, but he is also permanently affected by a status effect known as "Glitchy". This lowers his accuracy by 25%.

Medium Ground
*Bandage Punch: A quick punch that causes his bandages to whip around at the enemy.
Medium Aerial
*Infinite Kick: Knuckles Boom kicks upward for a long time. This occasionally lags.
Light Ground
*Boom Spin: Knuckles Boom rolls into a ball and jets forward at the foe.
Light Aerial
*T-Model: Knuckles Boom glitches into his T-Model, rapidly shaking up and down, damaging anyone who touches him during this. However, it also has some recoil.
Heavy Ground
*Boom Slug: Knuckles Boom cackles villainously and does a hefty punch forward.
Heavy Aerial
*Boom Uppercut: An upward version of Boom Slug.
Special 1
*RIP Collision Detection: Knuckles Boom temporarily becomes ghost-like, being able to go through solids for a few seconds.
Special 2
*Debug Mode: Knuckles Boom temporarily boosts one stat in exchange for nerfing another.
Special 3
*Patch: Cures Glitchy, but he cannot use Glitch Attacks. Players must use this a second time if they want to use glitchy attacks once more and be glitched.
Silly Slam
*Sequence Break: Knuckles Boom completely wrecks the game, freezing all movement and teleporting across the screen, doing heavy damage to anyone he touches.
Costumes
*Mummy
  • Colors inversed
  • Prime Knuckles
  • Sonic Adventure Knuckles
  • Luigi Boom
Taunt
*Bandage Attack: Knuckles Boom's bandages fall apart, causing him to slip and fall onto the floor.
Toonzelda

Zelda Symbol

TOON ZELDA POSESSES THE TIDE OF BATTLE!

The princess of New Hyrule, and descendant of the brave pirate Tetra. Although she's a princess, don't expect her to wait for anyone to save her.

Toon Zelda is a light character, and can be flinged easily. However, she has a small hitbox and she can use various quick attacks and combos. She uses various swords, bows and arrows, and magic.

Medium Ground
*Rapier Jet: Toon Zelda swings forward, attacking swiftly with her rapier.
Medium Aerial
*Phantom Rapier: Toon Zelda floats in midair for a few seconds, slashing in a circle with her rapier.
Light Ground
*Ghostly Kick: Toon Zelda swivels her dress around quickly.
Light Aerial
*Toon Tornado: Toon Zelda swivels her dress rapidly, creating a tornado that boosts her up.
Heavy Ground
*Rapier Blow: Toon Zelda does ballet, swiveling her rapier around, before slamming it down on the foe.
Heavy Aerial
*Phantom Sword: Toon Zelda becomes ghostly for a moment and slashes upward with a Phantom's sword.
Special 1
*Phantom Power: Toon Zelda transforms into one of three Phantoms. If a Torch Phantom, she'll swivel around with her sword, burning the foe. If the Warping Phantom, she warps next to the foe and does a quick slash. If the Wrecker Phantom, she'll stab her sword into the ground, creating a shockwave.
Special 2
*Light Arrow: Toon Zelda fires a Light Arrow across the screen. These do little damage, but can be aimed and are very fast.
Special 3
*Wind Waker: Toon Zelda uses the Wind Waker to summon a gust that'll blow enemies away. It also has a chance of electrifying Toon Zelda.
Silly Slam
*Phantom Zelda: Toon Zelda becomes a ghost temporarily. During this, she is invincible, incredibly fast, and can float. In addition to this, she can possess Assist Trophies to turn them on to her side.
Costumes
*Tetra
  • Pale
  • Toon Shiek
  • Toon Hilda
  • Possessed Zelda
Taunt
*Spirit Flute: Toon Zelda plays a sample of Zelda's Lullaby on the Spirit Flute.
SSBBRZS Sora

KingdomHeartsEmblem

SORA REVEALS THE KEY TO VICTORY!

A keyblade warrior. He used to be a carefree kid living on Destiny Islands, but chance thrust him into an adventure of the lifetime to save his friends, and the world, from vile foes known as Heartless.

Sora focuses primarily on ground combat, as he is really floaty in the air and not great at platforming. He attacks with his keyblade and magic, as well as using Flowmotion.

Medium Ground
*Keyblade Swing: Sora performs a quick diagonal swing with the Keyblade.
Medium Aerial
*Floating Swing: Sora does a backflip while swinging his sword around in a circular motion.
Light Ground
*Keyblade Dash: Sora rides on a rail and then spins around keyblade in hand.
Light Aerial
*Keyblade Pole: A pole appears and Sora swings around it in midair, keyblade in hand.
Heavy Ground
*Keyblade Slam: Sora slams his Keyblade into the ground.
Heavy Aerial
*Midair Slam: Sora slams down on the opponent in a vertical motion with the Keyblade in midair.
Special 1
*Fire: Sora casts a single ball of flame forward. If successful, the next time the move is used it will be Fira, where he blasts two. If that is successful, he'll use Firaga, and blast 6 fireballs.
Special 2
*Blizzard: Sora casts an ice ball. If this hits, the next use will be Blizzara, which shoots out two ice balls. If this hits, the next use will be Blizzaga, which causes a giant Snowflake to fall down on screen, always freezing the opponent.
Special 3
*Thunder: Sora casts one lightning bolt. If this hits, the next use will be Thundara, which shoots out three lightning bolts. If this hits, the next use will be Thundaga, which causes a storm cloud to follow the foe, repeatedly dropping Thunder Bolts for a small amount of time.
Silly Slam
*Trinity: Sora summons Donald Duck and Goofy. Sora first slashes rapidly, and is then joined by Donald Duck who casts a number of spells, and Goofy who creates a giant shield, protecting the three from all damage for a small amount of time.
Costumes
*Ventus
  • Roxas
  • Xion
  • Riku
  • Kairi
Taunt
*Flowmotion: Sora does a breakdance around a pole.
Banjo and Kazooie (Banjo-Kazooie)

Bklogo

BANJO & KAZOOIE FLY INTO BATTLE!

A bear and bird duo who have fought the evil witch Grunty on many occasions. Banjo is a kind and brave, if a bit lazy and dimwitted hero and Kazooie is a rude blabbering anti-hero.

They are pretty excellent in the air but pretty slow. They attack with various moves they learned from Bottles.

Medium Ground
*Backpack Swing: Banjo swings his backpack at the foe. It has good range but low speed.
Medium Aerial
*Backpack Jet: Banjo swings his backpack around like a Helicopter.
Light Ground
*Rat-A-Tat Tap: Kazooie pecks at the foe a few times.
Light Aerial
*Winged Peck: Kazooie flutters upward while pecking wildly.
Heavy Ground
*Banjo Roll: Banjo rolls into the foe.
Heavy Aerial
*Beak Buster: Banjo and Kazooie ground pound into the ground, doing heavy damage but suffering some recoil damage.
Special 1
*Wonderwing: Banjo and Kazooie dash forward, ignoring all damage.
Special 2
*Shock Spring Jump: Kazooie springs upward using her long legs.
Special 3
*Egg Fire: Kazooie fires three eggs. Depending on direction they can be fired through her behind or out her mouth. They'll either by normal, which are balanced, lava, which are quick but not as powerful(and can burn) or bomb eggs, which are slow but very powerful.
Silly Slam
*Taking Flight: Kazooie flies, being able to fly indefinitely, slam into the foe, or drop infinite eggs.
Costumes
*Nuts and Bolts
  • Duck Hunt Duo
  • Red Backpack
  • Green Backpack
  • Yellow Backpack
Taunt
*Disfunctional Duo: Kazooie pecks Banjo and laughs, followed by Banjo conking her on the head, with her retreating into her backpack.
Cole

SSB Playstation

COLE MAKES HIS SHOCKING DEBUT!

Once an ordinary messenger, cruel fate made Cole MacGrath into an electricity wielding superhero....or supervillain.

Cole is all about athleticism. He can use parkour and rail grinding to get around fast. However, Cole can't take too many hits, and he's mainly a ranged fighter. He uses electricity, and as a bonus all of his attacks have a 10% chance of making him electrified.

Medium Ground
*Shocking Strike: Cole does a chop to the foe with charged energy. Weak with low range.
Medium Aerial
*Static Thrusters: Using electricity, Cole floats in mid-air. This will electrify Cole temporarily but otherwise has no effect but suspending him.
Light Ground
*Precision: Cole shoots a small condensed beam of electricity in a straight line, doing low damage but being incredibly fast, and can combo a foe.
Light Aerial
*Induction Grind: Cole grinds on a power line in a straight line. The power line will stay there for a minute after Cole has landed, knocking anyone who touches it upward.
Heavy Ground
*Evil Gigawatt Blades: Cole turns pale and slashes in an arc with blades of electricity.
Heavy Aerial
*Good Gigawatt Blades: Cole turns blue and swings around with blades of lightning, shooting him upward.
Special 1
*Shock Grenades: Cole shoots out three small electric grenades that bounce around wildly, doing damage to anyone in their trail.
Special 2
*Lightning Bolt: Cole will focus and he can aim and blast a single lightning bolt downward that does immense damage. However, while he aims he is vulnerable.
Special 3
*Arc Lightning: Cole will blast a continuous stream of lightning, while he is doing this is he is greatly slowed down. After he blasts for 30 seconds he'll need to recharge, becoming immobile for 30 seconds.
Silly Slam
*Good and Evil: A blue orb and a red orb will appear on-screen. If the player presses X, the player will choose the blue orb. If Y, the player will choose the red orb. If the blue orb is chosen, Cole will use the Ionic Vortex to carry the foe away and electrify Cole. If the blue orb is chosen, Cole will become the Beast, becoming three times his size and gaining twice the attack power, but losing all parkour abilities.
Costumes
*Talon
  • Vampire
  • Kessler
  • Reaper
  • Gear Wolf
Taunt
*Feel the Charge: Cole smiles or laughs evilly and creates a large orb or blue or red lightning.
Kratos2

SSB Playstation

KRATOS WAGES GODLY WAR!

If one is looking for tales of good morals, greek mythology will probably disappoint. Exhibit A: Kratos, the god of war. After being tricked into murdering his wife and child, he is on a hunt to slay the gods and have revenge.

Kratos is a powerhouse with excellent close up game, ranged attacks, and many defensive techniques. Unfortunately, Kratos is a brute, and experienced players skilled in blocking and defensive moves can beat him. He uses a variety of weapons and magic of the gods.

Medium Ground
*Chained Attack: Kratos sends one of the blades of Chaos at the foe quickly. Ranged and close up, can be deflected.
Medium Aerial
*Chained Spin: Kratos does a backflip and then kicks a Blade of Chaos at the foe. Can be deflected.
Light Ground
*Olympic Fury: Kratos spins around with his Chains of Chaos circling him quickly.
Light Aerial
*Olympic Tornado: Kratos boosts himself upward by creating a tornado with his Blades of Chaos.
Heavy Ground
*Bravery of Hercules: Kratos charges forward slowly, ramming into the foe headfirst.
Heavy Aerial
*Olympic Ascension: Kratos tosses enemies upward with great strength.
Special 1
*Lightning of Zeus: Kratos summons a powerful lightning bolt to strike down an opponent. Has a chance to electrify Kratos.
Special 2
*Wave of Poseidon: Kratos rides a large wave. If it sweeps over the foe, it might freeze them.
Special 3
*Flame of Hades: Kratos tosses two green fireballs. As a bonus, these might poison the foe.
Silly Slam
*Kill the Gods: Kratos hops up and then slams down with his swords, stabbing the foe's chest, groin, head, and back. Players must press buttons at the right time to stab the foe. If all are pulled off, the foe will be instantly defeated.
Costumes
*Mime of War
  • Champion's Armor
  • Spud of War
  • Deimos
  • McKratos
Taunt
*Unholy Quick Time Event: An X button appears on screen, but Kratos fails to react. A dodgeball is thrown at his head.
Sackboy

SSB Playstation

SACKBOY SACKS UP!

A member of the curious and cute Sackperson race. They are cute, customizable, and have strong expressions. They also save the world from creativity hogging evils frequently.

Sackboy is a defensive character that uses various gadgets, stickers, and other fun things.

Medium Ground
*Grabinator Chop: Sackboy makes an angry expression and chops at the foe.
Medium Aerial
*Boost Boot Chop: Sackboy boosts higher and then chops downward.
Light Ground
*Loose Thread: One of Sackboy's threads come lose and attacks the foe. Does recoil.
Light Aerial
*Thread Tornado: A thread comes loose from Sackboy's head and twirls around like a propellor.
Heavy Ground
*Grabinator Slam: Sackboy does a heavy sideways punch.
Heavy Aerial
*Jet Slam: Sackboy uses his Jetpack to boost downward quickly with his fist downward.
Special 1
*Prize Bubble: Sackboy holds out a Prize Bubble that will trap any projectiles. A melee attack will pop it.
Special 2
*The Help of my Friends: Sackboy whistles and a hero of Bunkum appears. If it is Toggle, he'll ground pound the foe. If it is Oddsock, Sackboy will mount him and they will charge forward. If it is Swoop, he'll pick Sackboy up and fly upward.
Special 3
*Sticky Sticker: Sackboy opens his Pop It and summons a random sticker which he flings at a foe. If it lands, they'll be stuck to the ground temporarily. If they are in air, it'll drag them to the ground.
Silly Slam
*The World of Imagination: Sackboy spawns a gigantic planet that'll suck in all attacks done for a minute, rendering the opponent helpless.
Costumes
*Yellowhead
  • Disco
  • Girl
  • Sackbot
  • Ratchet
Taunt
*Emotion: Sackboy will either smile, slam down angrily, frown and sob, or look perplexed.
Sandbag

SSB Super Smash Bros. Series

SANDBAG LAUNCHES INTO ACTION!

A living bag of sand that exists soley to be beat on by the great Smashers. Some have even called it an item. However, Sandbag is no joke or item, and he wishes in his heart to be a true fighter.

Sandbag is a heavy character with limited athleticism who can be launched easily. However, he packs great strength. He uses Smash related attacks in the brawl.

Medium Ground
*Bag Hop: Sandbag hops onto the foe.
Medium Aerial
*Launching Hop: A balanced Smash character hits Sandbag, who hops down.
Light Ground
*Sand Spin: Sandbag swirls around.
Light Aerial
*Launch Spin: A lightweight Smash character hits Sandbag who then spins around.
Heavy Ground
*Body Slam: Sandbag body slams an opponent.
Heavy Aerial
*Launch Slam: A heavyweight Smash character hits Sandbag, who then body slams down.
Special 1
*Home Run Bat: Sandbag pulls out a Home Run Bat, winds it up, and lets loose.
Special 2
*Trophy Gun: Sandbag shoots a Trophy Gun at the foe. If it hits, the foe will be frozen into a trophy. Hitting it will break the foe open.
Special 3
*Grab Me Not: Sandbag becomes an item, and can not move, but cannot be grabbed.
Silly Slam
*Final Smash: A Smash Ball appears and Sandbag glows blue. The Smash Ball will fly around, doing heavy damage to anyone it hits. In addition, Sandbag can not be grabbed and has double the attack power.
Costumes
*Melee
  • Blue
  • Red
  • Green
  • Yellow
Taunt
*The Life of a Sandbag: Wario rides in on the Wario Bike and chomps on Sandbag before spitting it out. Sandbag looks at the player sadly.
Marvinmartian

SSB LooneyTunes

MARVIN SHATTERS THE COMPETITION!

A villainous martian who is frequently foiled by Bugs Bunny. He's known best for his nasally accent and love of big kabooms.

Marvin is a lightweight who does heavy damage, and takes heavy damage. He relies on ranged attacks in battle, such as his trademark blaster and explosives.

Medium Ground
*Super Slap: Marvin slaps the foe, becoming agitated.
Medium Aerial
*Saucer Slap: A UFO pulls Martian into the air, and he proceeds to slap angrily.
Light Ground
*Instant Martian: Marvin tosses an Instant Martian at the foe, that will lower the foe's next attacks power.
Light Aerial
*Instant UFO: Marvin tosses a bite-sized UFO that will lower the foe's next attack's power.
Heavy Ground
*Mars Charge: Marvin charges into the foe with his helmet.
Heavy Aerial
*Soaring Slam: A UFO brings Marvin upward, and he then proceeds to charge downward.
Special 1
*Deadly Blast: Marvin fires a single laser beam from his trademark blaster. It will either be on fire, poisonous, or shrinking.
Special 2
*K-9: Marvin's robotic dog appears, and he sucks in the foe. He proceeds to chomp down three times before spitting the foe out.
Special 3
*Faster than Light Rocket: Marvin blasts upwards on a super-fast rocket. It has a chance to un-do the last attack done by the foe.
Silly Slam
*Earth Shattering Kaboom: Marvin blasts the foe multiple times with his blaster, cackles evilly, and then uses his Illudium Q-36 Explosive Space Modulator on the foe.
Costumes
*Red Helmet
  • Blue Helmet
  • Yellow Helmet
  • Purple Helmet
  • Orange Helmet
Taunt
*This makes me very angry, very angry indeed: Marvin drops a stick of dynamite accidentally that blows up in his face, covering it in ash. He then looks to the screen angrily.

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