Parabola: Multiverse Fighters is the sequel to Trifecta: Multiverse Fighters. The game is a fighting game that stars a wide variety of characters from many other frachises, similar to that of the Fighters of Lapis Series. It is for The V². It takes place after the events of Trifecta: Multiverse Fighters.
Parabola: Multiverse Fighters is the sequel to Trifecta: Multiverse Fighters. Continuing off where Trifecta left off, with the customizable finishers and adds in new elements to the battle such as Random Events. With a retro futurism and 90's aesthetic mixed in with some modern enhancements, Parabola: Multiverse Fighters continues the trend of being one of the more decorate games out there.
General Fighting Information
The gameplay is very similar to Super Smash Bros. Each character has a set of standard and special moves to utilize. Standard moves are very basic and easy to execute moves, while special moves usually have a lot more going on. Characters attack with these special and standard moves while also getting into a good position to utilize their moves, which may require a bit of moving around.
Parabola Pyramids replace the Multiverse Drives from the last game. What makes them different from Multiverse Drives is their ability to hold a powerful attack, a summon, and a bonus effect. Only one of them can be triggered at a time, but you could possibly use all three during a match. Each character only can have one Parabola Pyramid. A small, circular gauge is next to every character portrait and slowly fills up when you use attacks or get damaged. When the gauge is full you have the option of using your Parabola Power, Summon, or Effect. When you unleash your next special move, you can decide whether to do the power, summon, or effect in a very quick menu prompt.
Story Mode: YOUR LIFE ON CD-ROM
YOUR LIFE ON CD-ROM: Story Mode for Parabolic Individuals is the story mode for Parabola: Multiverse Fighters. When WII FIT TRAINER and VILLAGER awaken in a new world after the events of SPLASHTALK, they discover that HOMURA is behind another plot, all while SINISTAR is being constructed. It's just a game, isn't it?
Wii Fit Trainer
Wii Fit Trainer's back and ready to burn off those carbs. Originating from the Wii Fit series, she is a fast and agile character that uses "healthy moves" based on fitness exercises. Boasting a good dash speed and jump height, along with one of the more reliable recoveries in Parabola. Her physical attacks all involve her posing in various yoga poses that appear in Wii Fit, which gives her attacks some unusual hitboxes.
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A seemingly blood thirsty woman with pink hair. Supposedly she was locked up for a long time... and clearly being locked up didn't help. They use a slingshot, a watering can with a sprout to grow, a Gyroid that flys forward, and other tools from Animal Crossing to battle.
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She sure does pop up a lot in these Umbrellas. She's got a lot of board games to play with too, what's up with that? She's a magical girl and while her time based powers got nerfed a lot here, most of her moves are tricky to pull off moves that play with time, from freezing the opponent to reversing their attacks and fighting them before they can even pull off the move they just did seconds earlier. She can also use guns and a shield to assist her in battle.
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Kurisu Makise is a genius girl who graduated from university at the age of seventeen. Her research on the brain's memory retention system has earned critical acclaim in the scientific community. She uses a variety of lasers and futurstic gadgets in her moveset, such as sending a giant satellite down or spewing out a flame trap.
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A guy that just likes to play board games, absolutely nothing more. He can create robot clones of himself that shoot lasers, send out Mr. Bucket that spits out balls, and summon a killer Dream Phone that stabs it's victims. Oddly his recovery move has him putting a rope around his neck and using it as a recovery move.
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Mai Shiranui is the granddaughter of Hanzo Shiranui, master of ninjitsu and Koppo-ken. Mai learned from her father the secrets of Ninjitsu. Mai is a very cheerful and temperamental girl. She can tend to also be somewhat of an airhead and admires any kind beauty or attractiveness, which sometimes comes across as being vain. Her style resembles normal ninjutsu with more graceful and majestic moves, somewhat in reference to traditional Japanese dance. She also uses paper fans as weapons, integrating them into her combat technique and using them to perform several combinations and moves. She can also utilize the power of Pyrokinesis, putting fire-based attacks into her moveset.
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There are five Flying Men and they all live in a house. The rules are a bit altered here: there exist as many Flying Men as there are stocks, but only five graves will show up on the stage if they get KO'd. The Flying Men use "flying" wrestling moves and attacks with echoes of the past, both good and bad.
Scaler is one of the experiments from a parallel dimension; he was formerly known as Bobby Jenkins. A multiverse hopper, Bobby is technically half-dead, half-alive because so many of his fragments are scattered across the universe. He can transform into various forms and use his tongue to attack.
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Janne is a skilled fencer and fights with her trusty blade, the "Bastard Buster." She is a 15th-century feminist, who protects the circus who raised her and has proven to be one of the toughest fencers of her time. She can utilize her half-whip half-blade to execute all kinds of chains of attacks.
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Ryuko is lost in her own lust for revenge, although even now she has mostly forgotten what it was originally or if she even has anything to avenge. Ryuko is armed with one half of a giant scissor and has a living suit on her body that can transform into a powerful suit that enhances her speed and strength. She uses a scissor blade for melee attacks and life fibers to attack.
Blair Dame unusually comes alone this time, with nary any bodygaurd in sight. Blair's moves are more focused on knee and kicks as well as breaking throws on her arsenal and she can do a reverse somersault when she executes one of her super combos. Her moves are possibly based on Krav Maga or Self-Taught.
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Living among the stars, the Space Faerie's powers of mental telepathy have gotten the Neopets out of numerous scrapes. The most famous such incident is the time when she rescued Neopia from Dr. Sloth by turning the power of his own Mutation Ray against him, thereby destroying Sloth's Space Station. The Space Faerie's ability to feel pain when the Neopets are in harm's way insures that she'll always know just when swoop in and save the day. She can heal herself via the Jade Scorchstone, use Exploding Space Bugs to attack, use her wand for projectile attacks, and bash things with her helmet as a melee attack.
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Satsuki is Ryuko's sister and is looking for her, hoping she's not too late to help her find her way back. Reconciling with the Kamui Junketsu, Satsuki is a fast and agile fighter than can be hard to land a hit on, but she doesn't do a ton of damage and she has pretty high knockback. She can alter her Kamui to transform her shoulderpads into drills and attack with a katana.
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Love is a serious, righteous, charismatic leader of the Sky Pirates, dedicated to fighting for freedom. She is a skilled fighter who is strong enough to fire two bazookas at once. She wears her father's keepsake around her neck, which can grant her mysterious powers. She utilizes moves like Sky Anchor which is a anti-air grab, Peace Slash which is a melee dash, Elision Wave which is a powerful but punishable projectile, and Sky Love Arrow, a less punishable projectile.
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Nama is a suit of living armor that acts oddly similar to Naga the Serpent from the first game, even having most of her old moveset. This couldn't be her though, right? In her attacks, she utilizes white magic. She primarily uses Freeze Arrow, which is a projectile attack that has the chance to freeze a opponent, Grey Bomb as an explosive attack, create Golems which are AI partners that don't always do what the player wants, and Zelas Gort, which summons a jellyfish.
Constructed during the course of the story, Sinistar is a planet-sized machine that does nothing but hunger for the blood of those he deems cowardly (ie everyone). Although many of the people working on him originate from the planet "Sporg", there seems to be another party that is behind the construction. Sinistar is unique in that he is fast and can do a lot of damage, but his defense is poor and his damage input gets worse the more damage he takes. It should be noted that while Sinistar is playable, only a fraction of him is actually; anytime he's in a match, he appears in the sky still being built.
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Lusamine is the president of the Aether Foundation, a organization that takes care of Pokemon. She has her share of dark secrets and is quite possibly insane. She utilizes a scapel and plastic surgery tools as well as using UB-01 Symbiont in her attacks.
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Lusamine is the second in command of Team Skull, a team that seems to annoy more than intimidate. How are there two Lusamines? Who's the real one? Does it really matter? Lusamine uses her Pokemon grunts to do a lot of the work for her, while also attacking with a baseball bat. She may look like Lusamine, but she attacks wildly different, with more of a emphasis on brutal take-downs and showy hand language.
Parabola Pyramids replace the Multiverse Drives from the last game. What makes them different from Multiverse Drives is their ability to hold a powerful attack, a summon, and a bonus effect. Only one of them can be triggered at a time, but you could possibly use all three during a match.
Wii Fit Balance Board
Random Events are a new feature in Parabola and can be turned off if you wish. These can drastically change the course of battle. They are ripped straight out of Neopets.
Basically act as the alternate colors for this game. They're fairly expensive! Unlike in Neopets where you could only use the paintbrushes once, these have infinite uses pretty much. They are simply alternative costumes and provide no real advantages. They work with every character.
Board Games effectively replace Stages from the past game. Each Board Game stage has their own set of rules, however these can be turned off.
Happy Memories basically act as the trophies in this game. They represent moments or people that the playable characters see as happy memories.
Ryuko and Mako